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[TAS] GBC The Legend of Zelda: Oracle of Seasons "Rooster Adventure glitch" by SBD in 35:35.60

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    This is a tool-assisted speedrun. For more information, see https://tasvideos.org/5795M
    TAS originally published on 2024-02-09

    The Legend of Zelda: Oracle of Seasons is one of two The Legend of Zelda games that were developed by Capcom and released concurrently in 2001, the other one being Oracle of Ages. This game starts with Link being called by the Triforce to the land of Holodrum, where he witnesses an evil knight named Onox kidnap a local dancer named Din and sink the Temple of Seasons into the Earth, throwing the seasonal cycle into chaos. It's up to Link to stop Onox and save Din with the help of the Rod of Seasons, a special item that allows Link to cycle through the seasons and change the landscape with a swing.

    For this run, SBD ( https://tasvideos.org/Users/Profile/SBD ) opts to go for a different method of quickly beating the game by cloning roosters and using them to bypass the barrier that prevents Link from entering Onox's castle early. For details on how this glitch was achieved and the other tricks in this run, you can read the author's notes.

    --------
    The movie file and YouTube and downloadable encodes include author's commentary in the form of subtitles.

    Transcript

    WEBVTT
    Kind: captions
    Language: en

    00:00:05.988 --> 00:00:10.500
    This screen exists only in the
    Japanese version of the game.

    00:00:10.525 --> 00:00:16.276
    However, the next screen that displays the
    Nintendo and Capcom logos can be skipped.

    00:00:16.301 --> 00:00:21.062
    This makes every savewarp about
    2.5 seconds faster on this version.

    00:00:33.008 --> 00:00:38.008
    We have to talk to everybody on this
    screen before we can talk to Din.

    00:00:51.006 --> 00:00:56.766
    Shorter text during cutscenes is another
    reason why the Japanese version is faster.

    00:02:37.003 --> 00:02:39.989
    The first of many damage
    boosts.

    00:02:40.014 --> 00:02:45.509
    The speed you get from a boost is just
    slightly faster than normal walking speed.

    00:02:55.001 --> 00:02:58.027
    This is a trick known as pit
    walking.

    00:02:58.052 --> 00:03:04.054
    It's performed by switching directions every
    frame while Link is between two pit tiles.

    00:03:42.015 --> 00:03:46.521
    We needed to avoid winter here
    because snow would be in the way.

    00:04:05.002 --> 00:04:09.004
    Slashing the sword during downtime
    manipulates the RNG.

    00:05:02.011 --> 00:05:07.011
    Manipulating heart drops is important
    so we can do more damage boosts.

    00:05:14.015 --> 00:05:18.016
    We need to collect 10 rupees
    for the Blaino fight later.

    00:05:43.013 --> 00:05:48.013
    Killing Keese at the right moment
    is another way to manipulate the RNG.

    00:05:56.005 --> 00:06:01.007
    Damage boosting over stairs saves
    more time than other damage boosts.

    00:06:01.032 --> 00:06:07.785
    This is because you would usually
    walk slower over stairs but the
    damage boost speed is not affected.

    00:06:07.810 --> 00:06:14.331
    In fact, it saves so much time
    that it more than makes up for the
    time loss of pulling out a bomb.

    00:06:24.002 --> 00:06:27.256
    The two Goriyas have separate health pools.

    00:06:27.281 --> 00:06:32.282
    However, only one of them has to
    be killed in order to win the fight.

    00:06:37.008 --> 00:06:42.008
    Pausing right away on this screen
    skips the little fade-in transition.

    00:06:46.015 --> 00:06:50.268
    Savewarping will be used frequently
    to avoid backtracking.

    00:07:40.974 --> 00:07:46.480
    Before Aquamentus starts moving, there is
    a small gap between its horn and body

    00:07:46.519 --> 00:07:49.774
    where you can stand without taking damage.

    00:07:49.799 --> 00:07:53.307
    This is just for show and
    doesn't save any time.

    00:08:29.016 --> 00:08:32.269
    Again, winter is avoided
    because of the snow.

    00:08:44.017 --> 00:08:48.523
    We move a bit towards Sokra
    so he has to walk less to reach us.

    00:09:06.017 --> 00:09:10.272
    Rosa's hide and seek section
    is basically an auto-scroller.

    00:09:10.297 --> 00:09:17.053
    She picks one of two movement
    patterns on each of the three screens
    and we get the faster one every time.

    00:09:17.078 --> 00:09:24.327
    Other than that we can use this break
    to do 490 sword slashes to make sure
    we will get good luck in early Lv. 2.

    00:09:42.013 --> 00:09:48.759
    Rosa's vision isn't a static cone. Rather, she
    shoots invisible projectiles at set intervals.

    00:09:48.784 --> 00:09:52.033
    If one of them hits you, you get caught.

    00:09:52.058 --> 00:09:58.818
    We can weave through the projectiles
    in a way that makes it look like we
    should get caught but we don't.

    00:11:05.006 --> 00:11:08.512
    By using a bomb here,
    we can skip the boomerang.

    00:15:26.006 --> 00:15:33.006
    Here we're setting up a tricky double
    damage boost off a bomb and a Keese
    to push us through the Thwomp.

    00:16:10.005 --> 00:16:13.751
    Link is invulnerable during
    a boss's death animation.

    00:17:03.012 --> 00:17:09.265
    King Dodongo's attack patterns are not random,
    making this fight another auto-scroller.

    00:17:09.290 --> 00:17:12.296
    The only thing we have to pay attention to

    00:17:12.321 --> 00:17:17.816
    is that when he uses his charge attack,
    he is as close to the wall as possible.

    00:17:29.014 --> 00:17:34.267
    Look, we're invulnerable again.
    (The spikes would still do damage though.)

    00:18:31.011 --> 00:18:35.264
    One last time winter has to be
    avoided because of the snow.

    00:19:17.003 --> 00:19:20.256
    The Blaino fight is pretty straightforward.

    00:19:20.281 --> 00:19:23.536
    We punch once to make
    him let his guard down,

    00:19:23.561 --> 00:19:27.069
    then punch two more times
    to push him off the mat.

    00:20:17.008 --> 00:20:21.754
    Pegasus Seeds increase your
    movement speed by 50% for 8 seconds.

    00:20:21.779 --> 00:20:26.034
    We will use them basically
    everywhere from this point on.

    00:20:55.014 --> 00:21:01.014
    We have to make sure we never run out of
    Pegasus Seeds by manipulating enough drops.

    00:21:01.039 --> 00:21:07.543
    Most enemies can't drop them
    though, with these Spiny Beetles
    being one of the rare ones that do.

    00:22:01.933 --> 00:22:09.187
    The Star Ore can be on any of the four
    screens here but it will always be in
    the same position on that screen.

    00:22:09.212 --> 00:22:12.960
    We of course manipulate it
    to be on the first screen.

    00:24:11.487 --> 00:24:18.586
    The leaves on the ground that appear
    in autumn have a high chance of
    dropping any of the five seed types.

    00:24:18.611 --> 00:24:22.360
    They will be our main source
    of Pegasus Seed income.

    00:24:23.007 --> 00:24:29.511
    Unfortunately, we're not able to
    avoid the Tektites here and also
    get good luck in early Lv. 3.

    00:25:25.005 --> 00:25:30.511
    We can prevent the cracked tiles from
    breaking by walking on the upper tile,

    00:25:30.536 --> 00:25:35.049
    then switching to the lower one
    just before pushing the object.

    00:26:34.991 --> 00:26:42.245
    RNG advances very fast on this screen,
    so we waste some time here in order
    to get more Pegasus Seeds later.

    00:26:44.013 --> 00:26:50.013
    We can clip into walls by combining Pegasus
    Seed speed with a precise damage boost.

    00:26:50.038 --> 00:26:53.293
    This only works when
    Link is above the wall.

    00:28:12.012 --> 00:28:17.025
    Since we got Spring early, we can
    take this shortcut to Sunken City.

    00:29:01.001 --> 00:29:07.761
    There's a large cutscene trigger
    for the hide and seek minigame on
    this screen that we need to avoid.

    00:29:59.014 --> 00:30:03.514
    Getting hit by a Gale Seed the same
    frame you're grabbing a Rooster

    00:30:03.539 --> 00:30:08.048
    causes the Rooster to stay loaded
    even when you switch screens.

    00:30:08.073 --> 00:30:11.818
    We can use this to clone
    a large number of Roosters.

    00:30:11.843 --> 00:30:18.084
    Every time we do this, we have to spawn a
    different number of objects on the left screen.

    00:30:18.109 --> 00:30:23.865
    This is to ensure we're cloning a new
    Rooster and not one we've already cloned.

    00:31:01.011 --> 00:31:06.048
    We cloned 4 Roosters on the other
    screen and we will clone 7 more here.

    00:31:06.073 --> 00:31:10.580
    The point of this is that the Roosters
    are of the same object class

    00:31:10.605 --> 00:31:15.113
    as the cutscene trigger preventing
    us from entering Onox's Castle.

    00:31:15.138 --> 00:31:21.138
    This means we can prevent that cutscene
    trigger from loading by having enough Roosters.

    00:32:19.001 --> 00:32:25.754
    We can't enter buildings or use
    Gale Seeds to warp away or else
    our Roosters are going to disappear.

    00:32:25.779 --> 00:32:32.034
    Luckily, we can still reach
    Onox's Castle by using one of the
    Roosters to get down this cliff.

    00:32:32.059 --> 00:32:38.811
    We do lose this one Rooster when
    we go to the next screen though,
    so we're down to 10 Roosters now.

    00:32:47.999 --> 00:32:54.001
    We play the flute because one of the musical
    notes counts towards our object count.

    00:32:54.026 --> 00:32:57.054
    (The other notes disappear too fastl)

    00:32:57.079 --> 00:33:01.084
    We then dig three times.
    Together with our 10 Roosters,

    00:33:01.109 --> 00:33:05.871
    this gives us 14 objects of the
    same class as the cutscene trigger,

    00:33:05.896 --> 00:33:11.642
    which is the maximum the game can load.
    This means that the cutscene cannot play.

    00:33:15.161 --> 00:33:19.162
    This room can't be beaten any faster
    than this because we have to wait
    for the last Floormaster to spawn.

    00:34:14.003 --> 00:34:19.256
    We can get double hits on Onox by
    hitting him and Din at the same time.

    00:34:43.001 --> 00:34:49.747
    We manipulate Onox's sweep attack
    because it allows us to kill him
    at the bottom of the screen.

    00:34:53.013 --> 00:34:58.266
    This death animation takes longer the
    higher up Onox is when you kill him.

    00:34:58.291 --> 00:35:03.293
    This matters because TASes are
    timed until the final input of the run.

    00:35:03.318 --> 00:35:09.328
    RTA timing would have already ended on
    the final hit on Onox with a time of 34:42.

    00:35:39.708 --> 00:35:43.214
    And this is the final input.
    Thanks for watching!

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