Title
[TAS] GBC The Legend of Zelda: Oracle of Seasons "Rooster Adventure glitch" by SBD in 35:35.60
Description
This is a tool-assisted speedrun. For more information, see https://tasvideos.org/5795M
TAS originally published on 2024-02-09
The Legend of Zelda: Oracle of Seasons is one of two The Legend of Zelda games that were developed by Capcom and released concurrently in 2001, the other one being Oracle of Ages. This game starts with Link being called by the Triforce to the land of Holodrum, where he witnesses an evil knight named Onox kidnap a local dancer named Din and sink the Temple of Seasons into the Earth, throwing the seasonal cycle into chaos. It's up to Link to stop Onox and save Din with the help of the Rod of Seasons, a special item that allows Link to cycle through the seasons and change the landscape with a swing.
For this run, SBD ( https://tasvideos.org/Users/Profile/SBD ) opts to go for a different method of quickly beating the game by cloning roosters and using them to bypass the barrier that prevents Link from entering Onox's castle early. For details on how this glitch was achieved and the other tricks in this run, you can read the author's notes.
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The movie file and YouTube and downloadable encodes include author's commentary in the form of subtitles.
Transcript
WEBVTT
Kind: captions
Language: en
00:00:05.988 --> 00:00:10.500
This screen exists only in the
Japanese version of the game.
00:00:10.525 --> 00:00:16.276
However, the next screen that displays the
Nintendo and Capcom logos can be skipped.
00:00:16.301 --> 00:00:21.062
This makes every savewarp about
2.5 seconds faster on this version.
00:00:33.008 --> 00:00:38.008
We have to talk to everybody on this
screen before we can talk to Din.
00:00:51.006 --> 00:00:56.766
Shorter text during cutscenes is another
reason why the Japanese version is faster.
00:02:37.003 --> 00:02:39.989
The first of many damage
boosts.
00:02:40.014 --> 00:02:45.509
The speed you get from a boost is just
slightly faster than normal walking speed.
00:02:55.001 --> 00:02:58.027
This is a trick known as pit
walking.
00:02:58.052 --> 00:03:04.054
It's performed by switching directions every
frame while Link is between two pit tiles.
00:03:42.015 --> 00:03:46.521
We needed to avoid winter here
because snow would be in the way.
00:04:05.002 --> 00:04:09.004
Slashing the sword during downtime
manipulates the RNG.
00:05:02.011 --> 00:05:07.011
Manipulating heart drops is important
so we can do more damage boosts.
00:05:14.015 --> 00:05:18.016
We need to collect 10 rupees
for the Blaino fight later.
00:05:43.013 --> 00:05:48.013
Killing Keese at the right moment
is another way to manipulate the RNG.
00:05:56.005 --> 00:06:01.007
Damage boosting over stairs saves
more time than other damage boosts.
00:06:01.032 --> 00:06:07.785
This is because you would usually
walk slower over stairs but the
damage boost speed is not affected.
00:06:07.810 --> 00:06:14.331
In fact, it saves so much time
that it more than makes up for the
time loss of pulling out a bomb.
00:06:24.002 --> 00:06:27.256
The two Goriyas have separate health pools.
00:06:27.281 --> 00:06:32.282
However, only one of them has to
be killed in order to win the fight.
00:06:37.008 --> 00:06:42.008
Pausing right away on this screen
skips the little fade-in transition.
00:06:46.015 --> 00:06:50.268
Savewarping will be used frequently
to avoid backtracking.
00:07:40.974 --> 00:07:46.480
Before Aquamentus starts moving, there is
a small gap between its horn and body
00:07:46.519 --> 00:07:49.774
where you can stand without taking damage.
00:07:49.799 --> 00:07:53.307
This is just for show and
doesn't save any time.
00:08:29.016 --> 00:08:32.269
Again, winter is avoided
because of the snow.
00:08:44.017 --> 00:08:48.523
We move a bit towards Sokra
so he has to walk less to reach us.
00:09:06.017 --> 00:09:10.272
Rosa's hide and seek section
is basically an auto-scroller.
00:09:10.297 --> 00:09:17.053
She picks one of two movement
patterns on each of the three screens
and we get the faster one every time.
00:09:17.078 --> 00:09:24.327
Other than that we can use this break
to do 490 sword slashes to make sure
we will get good luck in early Lv. 2.
00:09:42.013 --> 00:09:48.759
Rosa's vision isn't a static cone. Rather, she
shoots invisible projectiles at set intervals.
00:09:48.784 --> 00:09:52.033
If one of them hits you, you get caught.
00:09:52.058 --> 00:09:58.818
We can weave through the projectiles
in a way that makes it look like we
should get caught but we don't.
00:11:05.006 --> 00:11:08.512
By using a bomb here,
we can skip the boomerang.
00:15:26.006 --> 00:15:33.006
Here we're setting up a tricky double
damage boost off a bomb and a Keese
to push us through the Thwomp.
00:16:10.005 --> 00:16:13.751
Link is invulnerable during
a boss's death animation.
00:17:03.012 --> 00:17:09.265
King Dodongo's attack patterns are not random,
making this fight another auto-scroller.
00:17:09.290 --> 00:17:12.296
The only thing we have to pay attention to
00:17:12.321 --> 00:17:17.816
is that when he uses his charge attack,
he is as close to the wall as possible.
00:17:29.014 --> 00:17:34.267
Look, we're invulnerable again.
(The spikes would still do damage though.)
00:18:31.011 --> 00:18:35.264
One last time winter has to be
avoided because of the snow.
00:19:17.003 --> 00:19:20.256
The Blaino fight is pretty straightforward.
00:19:20.281 --> 00:19:23.536
We punch once to make
him let his guard down,
00:19:23.561 --> 00:19:27.069
then punch two more times
to push him off the mat.
00:20:17.008 --> 00:20:21.754
Pegasus Seeds increase your
movement speed by 50% for 8 seconds.
00:20:21.779 --> 00:20:26.034
We will use them basically
everywhere from this point on.
00:20:55.014 --> 00:21:01.014
We have to make sure we never run out of
Pegasus Seeds by manipulating enough drops.
00:21:01.039 --> 00:21:07.543
Most enemies can't drop them
though, with these Spiny Beetles
being one of the rare ones that do.
00:22:01.933 --> 00:22:09.187
The Star Ore can be on any of the four
screens here but it will always be in
the same position on that screen.
00:22:09.212 --> 00:22:12.960
We of course manipulate it
to be on the first screen.
00:24:11.487 --> 00:24:18.586
The leaves on the ground that appear
in autumn have a high chance of
dropping any of the five seed types.
00:24:18.611 --> 00:24:22.360
They will be our main source
of Pegasus Seed income.
00:24:23.007 --> 00:24:29.511
Unfortunately, we're not able to
avoid the Tektites here and also
get good luck in early Lv. 3.
00:25:25.005 --> 00:25:30.511
We can prevent the cracked tiles from
breaking by walking on the upper tile,
00:25:30.536 --> 00:25:35.049
then switching to the lower one
just before pushing the object.
00:26:34.991 --> 00:26:42.245
RNG advances very fast on this screen,
so we waste some time here in order
to get more Pegasus Seeds later.
00:26:44.013 --> 00:26:50.013
We can clip into walls by combining Pegasus
Seed speed with a precise damage boost.
00:26:50.038 --> 00:26:53.293
This only works when
Link is above the wall.
00:28:12.012 --> 00:28:17.025
Since we got Spring early, we can
take this shortcut to Sunken City.
00:29:01.001 --> 00:29:07.761
There's a large cutscene trigger
for the hide and seek minigame on
this screen that we need to avoid.
00:29:59.014 --> 00:30:03.514
Getting hit by a Gale Seed the same
frame you're grabbing a Rooster
00:30:03.539 --> 00:30:08.048
causes the Rooster to stay loaded
even when you switch screens.
00:30:08.073 --> 00:30:11.818
We can use this to clone
a large number of Roosters.
00:30:11.843 --> 00:30:18.084
Every time we do this, we have to spawn a
different number of objects on the left screen.
00:30:18.109 --> 00:30:23.865
This is to ensure we're cloning a new
Rooster and not one we've already cloned.
00:31:01.011 --> 00:31:06.048
We cloned 4 Roosters on the other
screen and we will clone 7 more here.
00:31:06.073 --> 00:31:10.580
The point of this is that the Roosters
are of the same object class
00:31:10.605 --> 00:31:15.113
as the cutscene trigger preventing
us from entering Onox's Castle.
00:31:15.138 --> 00:31:21.138
This means we can prevent that cutscene
trigger from loading by having enough Roosters.
00:32:19.001 --> 00:32:25.754
We can't enter buildings or use
Gale Seeds to warp away or else
our Roosters are going to disappear.
00:32:25.779 --> 00:32:32.034
Luckily, we can still reach
Onox's Castle by using one of the
Roosters to get down this cliff.
00:32:32.059 --> 00:32:38.811
We do lose this one Rooster when
we go to the next screen though,
so we're down to 10 Roosters now.
00:32:47.999 --> 00:32:54.001
We play the flute because one of the musical
notes counts towards our object count.
00:32:54.026 --> 00:32:57.054
(The other notes disappear too fastl)
00:32:57.079 --> 00:33:01.084
We then dig three times.
Together with our 10 Roosters,
00:33:01.109 --> 00:33:05.871
this gives us 14 objects of the
same class as the cutscene trigger,
00:33:05.896 --> 00:33:11.642
which is the maximum the game can load.
This means that the cutscene cannot play.
00:33:15.161 --> 00:33:19.162
This room can't be beaten any faster
than this because we have to wait
for the last Floormaster to spawn.
00:34:14.003 --> 00:34:19.256
We can get double hits on Onox by
hitting him and Din at the same time.
00:34:43.001 --> 00:34:49.747
We manipulate Onox's sweep attack
because it allows us to kill him
at the bottom of the screen.
00:34:53.013 --> 00:34:58.266
This death animation takes longer the
higher up Onox is when you kill him.
00:34:58.291 --> 00:35:03.293
This matters because TASes are
timed until the final input of the run.
00:35:03.318 --> 00:35:09.328
RTA timing would have already ended on
the final hit on Onox with a time of 34:42.
00:35:39.708 --> 00:35:43.214
And this is the final input.
Thanks for watching!
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