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The Dumbest Force-A-Nature Strategy Ever [TF2]

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    Distracting the enemy team so yours can cap is a viable strategy, and I'm tired of pretending it's not. It's seemingly way too easy to tag a couple people for a few damage each, book it for the hills, and lead them on a wild goose chase for the greater part of the round. An enemy that's chasing me is an enemy not helping their team cap or defend, and that's the way I like it. Also, using the Force-a-Nature makes it even better, since it has a hidden +100% Enemy Rage stat (and so does Scout in general really). But how good is this strategy really? Well, that's why you're watching the video, so scroll back up moron.

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    Outro music by liledix4: https://www.youtube.com/watch?v=6_eiit43vCE

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