Title
I accidentally made a TF2 lag machine
Description
Ever wanted to crash TF2 with physics entities? Me neither, here's a tutorial! Basically, by overloading the Source engine's prop limit with a physics object (in this case gibs from a dispenser), you can cause rockets to not explode until something in the world unloads. The reason that dispenser gibs work but not player gibs is because dispenser gibs can be picked up for metal so they take much longer to despawn.
It should also be noted that the video ended abruptly because my game crashed.
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