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Fixing TF2's Worst Weapons - Engineer

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    TF2's weapons are generally unique and well balanced and fun to use. That said, there are a few that have slipped through the cracks and were left in a state that makes them either painful to play with or downright awful. But what if that wasn't the case? What if every TF2 weapon was equally good? Well, that's what I want to try to theorycraft by suggesting fixes for all of TF2's worst (and boring/underused) weapons. Remember that this is just for fun, but feel free to let me know what you think of my ideas!

    Join the community!
    ~ Discord: https://discord.com/invite/TFVcZUR
    ~ Twitch: https://twitch.tv/greatblue
    ~ Patreon: https://www.patreon.com/greatblue

    My other channels!
    ~ Extra TF2 stuff: https://www.youtube.com/@BluesRoost
    ~ More stuff with friends: https://www.youtube.com/@Chucklenuts

    Outro music by liledix4: https://www.youtube.com/watch?v=LSn6iIAdXlU

    0:00 Intro and Explanations
    0:48 The Pomson 6000
    3:35 The Short Circuit
    5:48 The Southern Hospitality
    8:34 The "New" Weapons
    10:58 Outro

    Fixing weapons is back, again! Right now I'm working on Pyro and Sniper. Pyro has taken me a while since he has to many bad weapons to sift through, plus I'm deliberating whether I want to do a special video with him since I've considered talking more in depth about completely reworking my main for a while. Hoopefully these should all be fixed by the end of the year!

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