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Live-Coding BOF: Writing a Game with JavaFX

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    This BOF features development of a game that uses the JavaFX 2.0 library. Starting with an empty project, all parts are coded live, step by step, while the underlying concepts are explained. At the end of the session, you will have seen all the fundamental components of the JavaFX library—such as the Scene Graph, animation, events, and bindings—including example code that uses these components.

    Copyright © 2013 Oracle and/or its affiliates. Oracle® is a registered trademark of Oracle and/or its affiliates. All rights reserved. Oracle disclaims any warranties or representations as to the accuracy or completeness of this recording, demonstration, and/or written materials (the "Materials"). The Materials are provided "as is" without any warranty of any kind, either express or implied, including without limitation warranties of merchantability, fitness for a particular purpose, and non-infringement.

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