Title
[TAS] DS Assassin's Creed: Altaïr's Chronicles by xy2_ in 55:57.72
Description
This is a tool-assisted speedrun. For more information, see http://tasvideos.org/4508M.html. TAS originally published on 2021-08-24.
Assassin's Creed: Altaïr's Chronicles is the first spin-off game in the Assassin's Creed franchise, and is a prequel to the first game. Altaïr is tasked with finding The Chalice, an artifact that is said to be able to unite all factions and end the Crusades.
Unlike the main games in the franchise, Altaïr's Chronicles is not an open-world game but rather a hybrid action-platformer - some sections play similarly to games in the Prince of Persia series where the player must do careful platforming and deal with traps and hazards, while other sections are more like the main games and feature fighting, stealth, and assassinations.
xy2_ (http://tasvideos.org/Xy2.html) abuses several out-of-bounds glitches to end levels extremely quickly, and wields the particularly mighty Wooden Crate to dispatch foes in record time. The author's commentary is included in all encodes of this movie.
Transcript
WEBVTT
Kind: captions
Language: en
00:00:02.000 --> 00:00:05.000
Hello and welcome to the Assassin's Creed: Altair's Chronicles TAS!
00:00:05.000 --> 00:00:08.000
I'm the author, xy2_, and I'll be doing some commentary
00:00:08.000 --> 00:00:11.000
Please enjoy the TAS :)
00:00:26.660 --> 00:00:29.660
I chose easy difficulty
00:00:29.660 --> 00:00:32.660
Harder difficulties change enemy health
00:00:32.660 --> 00:00:38.660
Combat isn't good, so less of it is better, as you'll see soon
00:00:42.860 --> 00:00:45.860
Our main movement is jumping
00:00:45.860 --> 00:00:48.860
When jumping onto a ledge, Altaïr will ledge grab
00:00:48.860 --> 00:00:51.860
This is slow, so I'll avoid it as much as I can
00:00:51.860 --> 00:00:54.860
Jumping is 40% faster than running, which tops at 20k units
00:00:54.860 --> 00:00:57.860
I get around 30k speed at the start of every jump,
00:00:57.860 --> 00:01:00.860
that slowly decreases down to 21k speed
00:01:00.860 --> 00:01:03.860
Beam jumps are the fastest at 40k speed
00:01:03.860 --> 00:01:06.860
A double jump gives a bit more speed
00:01:06.860 --> 00:01:09.860
The general strategy is to jump as often as possible,
00:01:09.860 --> 00:01:12.860
preferring many short jumps over long ones
00:01:12.860 --> 00:01:15.860
First minigame to finish this level
00:01:37.050 --> 00:01:40.050
I can skip cutscenes after a second, pressing B
00:01:40.050 --> 00:01:43.050
But some cutscenes are faster to mash through
00:01:43.350 --> 00:01:45.350
The first low jump, seen here
00:01:45.350 --> 00:01:48.350
Low jump is the other jump but not too useful right now
00:01:48.350 --> 00:01:49.650
More on that later
00:01:56.050 --> 00:01:59.050
Getting out of bounds is a common theme
00:01:59.050 --> 00:02:02.050
Every level depends, but many have exploitable OoB (Out of Bounds)
00:02:02.050 --> 00:02:05.050
Most often I'll move on top of the level walls
00:02:06.900 --> 00:02:09.900
Combat
00:02:09.900 --> 00:02:12.900
Enemies are pretty bad at fighting
00:02:27.740 --> 00:02:30.740
Often I'll use the level to my advantage,
00:02:30.740 --> 00:02:33.740
to make otherwise impossible jumps and save time
00:02:33.740 --> 00:02:36.740
Altaïr has a bit of momentum whenever jumping
00:02:36.740 --> 00:02:39.740
The next jump takes the general direction of the previous
00:02:39.740 --> 00:02:42.740
I can cancel this by walking for 1 frame
00:02:43.460 --> 00:02:46.460
This is the other minigame
00:02:46.460 --> 00:02:49.460
Altaïr's Chronicles only has two minigames
00:02:49.460 --> 00:02:52.460
Tap or drag the circles at the right time
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I fail some to make the next circles appear directly
00:03:04.570 --> 00:03:07.570
I also use momentum to my advantage
00:03:07.570 --> 00:03:10.570
Since movement is controlled by the D-pad,
00:03:10.570 --> 00:03:13.570
using momentum allows for more precise movement
00:03:13.570 --> 00:03:16.570
I can also direct a jump in midair with the D-pad
00:03:18.270 --> 00:03:21.270
Archer arrows cancel my jump in midair
00:03:21.270 --> 00:03:24.270
This is used to fall faster
00:03:24.270 --> 00:03:27.270
Enemy manipulation is an important part of the run
00:03:27.270 --> 00:03:28.570
More on that later
00:03:50.450 --> 00:03:53.450
The blue swirls appearing are checkpoints
00:03:53.450 --> 00:03:56.450
Usually, finishing a level is done by hitting them all
00:04:28.530 --> 00:04:31.530
I can avoid ledgegrabs by jumping in the opposite direction
00:04:31.530 --> 00:04:34.530
Even though the jump is slower,
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we save time by avoiding the grab
00:06:03.520 --> 00:06:06.520
Walk not to wake up this guy
00:06:22.330 --> 00:06:25.330
Red orbs refill Altaïr's health
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But the amount they refill is random
00:06:28.330 --> 00:06:31.330
Manipulate luck to get a full refill
00:08:48.660 --> 00:08:51.660
Fight this this guy against the wall, to minimize movement
00:09:48.300 --> 00:09:51.300
The grappling is the fastest movement in the game
00:09:51.300 --> 00:09:54.300
Use it whenever we can
00:10:19.140 --> 00:10:22.140
Coming up is another big trick
00:10:22.140 --> 00:10:25.140
After getting OoB in some levels,
00:10:25.140 --> 00:10:28.140
there is normally a floor around the level preventing a fall
00:10:28.140 --> 00:10:31.140
This floor doesn't exist inside of the level itself
00:10:32.200 --> 00:10:35.200
We just got OoB and hit this floor
00:10:35.200 --> 00:10:38.200
The next jump goes into the level, and jumps off
00:10:38.200 --> 00:10:41.200
Interestingly, there's no cap on Altaïr's vertical speed
00:10:41.200 --> 00:10:44.200
So right now I'm building up vertical speed infinitely
00:10:44.200 --> 00:10:48.200
The green arrow pointing to the checkpoint is going crazy,
00:10:48.200 --> 00:10:52.200
as I'm warping from the bottom to the top of the level over and over
00:10:52.200 --> 00:10:55.200
So what's my objective right now?
00:10:55.200 --> 00:10:59.200
I'm going in the direction opposite of the level
00:10:59.200 --> 00:11:02.200
Far out of bounds to the left is a cutscene trigger,
00:11:02.200 --> 00:11:05.200
that will end the level directly
00:11:05.200 --> 00:11:08.200
Hitting it however is quite precise,
00:11:08.200 --> 00:11:11.200
since I can't change direction or speed while in this jump
00:11:18.080 --> 00:11:21.080
And we finish the level
00:13:35.660 --> 00:13:38.660
This is the first level where we need to kill to progress
00:13:38.660 --> 00:13:41.660
However, the sword is slow and unwiedly
00:13:41.660 --> 00:13:44.660
But we have an unexpected weapon...
00:13:53.150 --> 00:13:57.150
The wooden box is the most powerful weapon in the game
00:13:57.150 --> 00:14:02.150
It will kill any enemy instantly and can crush multiple enemies at once
00:14:02.150 --> 00:14:05.150
However, it's very slow to move with
00:14:05.150 --> 00:14:08.150
It has another advantage: it can press buttons
00:14:08.150 --> 00:14:11.150
The alternative is pushing slow metal boxes around,
00:14:11.150 --> 00:14:14.150
allowing to skip a few puzzles
00:14:14.150 --> 00:14:17.150
This is why we go to great lengths to keep it around
00:14:33.670 --> 00:14:37.670
Hit the archer with the box to make him start chase us
00:14:37.670 --> 00:14:40.670
Two birds with one box...
00:14:47.820 --> 00:14:52.820
Having the wooden box here skips lengthy box pushing from the top floor
00:15:03.470 --> 00:15:06.470
After we're done with puzzles, wooden box has to go
00:15:06.470 --> 00:15:09.470
Manipulate enemies to kill themselves, opening the door
00:15:36.310 --> 00:15:39.310
Precise jump to skip the climb section
00:19:12.320 --> 00:19:15.320
Spikes have a very tall hitbox and instant kill
00:19:15.320 --> 00:19:18.320
So have to wait for the spikes here unfortunately
00:19:41.600 --> 00:19:44.600
We need to push four buttons with boxes for this part
00:19:44.600 --> 00:19:48.600
Metal boxes require Altaïr to fully stop before he can push
00:19:48.600 --> 00:19:51.600
And any enemy attack will interrupt the push
00:19:51.600 --> 00:19:54.600
So not getting attacked is critical here
00:19:56.300 --> 00:19:59.300
Start moving to manipulate enemy positions
00:19:59.300 --> 00:20:02.300
Enemies can run into each other, cancelling their run
00:20:02.300 --> 00:20:06.300
And enemies run directly towards Altaïr, pausing afterwards
00:20:10.560 --> 00:20:14.560
I have daggers equipped, which stun enemies for a bit when thrown,
00:20:14.560 --> 00:20:17.560
and I use them extensively to trap other enemies
00:20:17.560 --> 00:20:20.560
The other enemies will walk into the stunned one
00:20:20.560 --> 00:20:25.560
Even when they don't stun, daggers are valuable to reset enemy timers
00:20:25.560 --> 00:20:28.560
Since enemies go to Altair, I move in a certain way
00:20:28.560 --> 00:20:31.560
to keep them trapped by the central pillar
00:20:35.830 --> 00:20:38.830
Another dagger to trap an enemy coming from the right
00:20:41.500 --> 00:20:44.500
Move around again making use of the pillar
00:20:44.500 --> 00:20:47.500
Now I can make it to the last box
00:20:49.270 --> 00:20:52.270
The enemies surround me, but it's too late
00:20:52.270 --> 00:20:56.270
I can clip through an enemy while he pulls out his sword and escape
00:21:08.600 --> 00:21:11.600
The upcoming fight will be my first sword use
00:21:11.600 --> 00:21:14.600
Pulling out the sword gives a tutorial
00:21:14.600 --> 00:21:17.600
But because I didn't use it until now, I get this error instead
00:21:54.190 --> 00:21:57.190
We get the best weapon in the game, the bomb
00:21:57.190 --> 00:22:00.190
It won't see use until later when we kill enemies
00:22:00.190 --> 00:22:03.190
But it's way better than the sword
00:22:18.830 --> 00:22:21.830
I grab a ledge right as I trigger the cutscene
00:22:21.830 --> 00:22:24.830
The ledge grab carries over after for some reason
00:22:26.870 --> 00:22:29.870
This corner spot is barely in grapping range
00:22:29.870 --> 00:22:32.870
The game runs during cutscenes, so Altaïr ends up to the right
00:23:19.070 --> 00:23:22.070
This OoB saves a lot of time
00:23:22.070 --> 00:23:25.070
To make it down without taking fall damage, I use a cutscene
00:23:25.070 --> 00:23:29.070
Cutscenes stop Altaïr's movement and put him on the closest ground
00:23:29.070 --> 00:23:32.070
I can make it to the lower level without taking damage
00:23:41.640 --> 00:23:44.640
Bombs are incredibly effective
00:23:44.640 --> 00:23:47.640
They do large damage in an area, and can be thrown quickly
00:23:47.640 --> 00:23:51.640
Altaïr can also lay they down, where they explode after some time
00:23:51.640 --> 00:23:55.640
But the animation is much slower, and it takes too long to explode
00:24:27.250 --> 00:24:30.250
Bombs explode when they hit ground or a wall
00:24:31.580 --> 00:24:34.580
If I can, I'll prefer exploding them against walls
00:24:54.010 --> 00:24:57.010
This guy has to be fought sword only, though
00:26:16.130 --> 00:26:19.130
Survive this fall with a level change
00:26:19.130 --> 00:26:24.130
This level is multi part, and the transitions put Altaïr on the ground
00:29:07.420 --> 00:29:10.420
Small OoB saves a bit of time
00:29:23.430 --> 00:29:26.430
If you're at the edge of the grapping range and grab,
00:29:26.430 --> 00:29:29.430
Altaïr gets snapped to the right
00:29:29.430 --> 00:29:32.430
Use the vase for this last OoB
00:29:55.920 --> 00:29:58.920
I just unlocked the triple jump
00:29:58.920 --> 00:30:01.920
For some reason, there's a small delay after a triple jump
00:30:01.920 --> 00:30:04.920
But it's faster and can go higher than a double jump
00:31:29.560 --> 00:31:32.560
Another OoB, but unlike the usual,
00:31:32.560 --> 00:31:35.560
we'll go in and out of bounds for speed boosts
00:31:35.560 --> 00:31:38.560
Since grappling is faster than regular movement,
00:31:38.560 --> 00:31:41.560
we want to move back in for that
00:31:41.660 --> 00:31:45.660
Our height will fling us right back out of bounds, like a pendulum
00:31:53.920 --> 00:31:56.920
Fall manually, as jumping is too high a fall
00:32:29.850 --> 00:32:32.850
A lot of this level is cycle based,
00:32:32.850 --> 00:32:35.850
so making it in time is crucial
00:32:40.480 --> 00:32:43.480
Supposed to kick the boxes off to lower the platform
00:32:43.480 --> 00:32:46.480
But I can just triple jump to the elevated platform
00:33:05.320 --> 00:33:08.320
Grappling is fast
00:33:46.890 --> 00:33:51.890
Enemies I've been killing throughout the game drop these blue orbs
00:33:51.890 --> 00:33:54.890
These can be used to upgrade health or Altaïr's sword
00:33:54.890 --> 00:33:58.890
The health upgrade is also a one-time use full health refill
00:33:58.890 --> 00:34:02.890
I chose to use it here to skip going down, taking fall damage
00:34:02.890 --> 00:34:05.890
I couldn't delay getting the upgrade much longer,
00:34:05.890 --> 00:34:08.890
as later levels require it for some skips
00:34:08.890 --> 00:34:11.890
Altaïr now has six health bars
00:34:41.150 --> 00:34:44.150
I now sometimes do a low jump to start a jump combo,
00:34:44.150 --> 00:34:47.150
where Altaïr jumps with both his knees forward
00:34:47.150 --> 00:34:50.150
This low jump can be done by starting to walk and jumping
00:34:50.150 --> 00:34:55.150
It's normally very slow, but if I start walking as I land, the low jump can be done fast
00:34:55.150 --> 00:34:58.150
Low jumps are very useful as they reset the jump combo,
00:34:58.150 --> 00:35:01.150
allowing us to control where we triple jump
00:35:01.150 --> 00:35:04.150
They're also good on their own with great speed
00:35:04.150 --> 00:35:07.150
Unlike normal jumps that decrease to 21k speed,
00:35:07.980 --> 00:35:10.980
they decrease to 24k, so they're a bit faster when falling
00:35:10.980 --> 00:35:13.980
You also take less damage, since the jump is low
00:35:58.980 --> 00:36:01.980
This jump skips the entire fight section,
00:36:02.150 --> 00:36:05.150
and this tree helps out for this one
00:37:17.500 --> 00:37:20.500
Some very tricky jumps to get to the archer platform
00:37:23.020 --> 00:37:26.020
We can make it out here with a triple jump
00:38:34.560 --> 00:38:37.560
This game doesn't have great boss variety
00:38:59.370 --> 00:39:02.370
I'm very low on health
00:39:02.370 --> 00:39:05.370
But I can make the fall with a cutscene
00:39:13.340 --> 00:39:18.340
What happens when Altaïr uses daggers on a moving platform?
00:39:23.870 --> 00:39:26.870
... I don't know
00:40:15.770 --> 00:40:18.770
Start walking to reduce lag
00:40:18.770 --> 00:40:21.770
It gets the camera off the burning ships
00:40:47.010 --> 00:40:50.010
Triple jump to skip the start
00:40:55.290 --> 00:40:58.290
Cancel fall damage by getting knocked back by an enemy
00:40:58.290 --> 00:41:01.290
This is only possible if the enemy has his sword out
00:41:03.590 --> 00:41:06.590
Another fall damage cancel by ledge grabbing
00:41:06.810 --> 00:41:09.810
And another with a cutscene
00:41:20.680 --> 00:41:23.680
I take less fall damage by hitting this edge first
00:41:37.120 --> 00:41:40.120
Need to hit this lever to lower a box
00:41:40.120 --> 00:41:43.120
But I'll just jump instead
00:41:56.060 --> 00:41:59.060
This is one of the bosses that can be bombed,
00:41:59.060 --> 00:42:02.060
which we use to our advantage
00:42:23.220 --> 00:42:28.220
In this first section, you're supposed to defeat enemies to advance
00:42:29.420 --> 00:42:32.420
But a simple jump skips all that
00:42:41.910 --> 00:42:43.910
Knockback is fast
00:43:04.040 --> 00:43:07.040
Another jump skips the rest of this section
00:43:34.180 --> 00:43:37.180
First stealth level
00:43:37.180 --> 00:43:40.180
Getting spotted makes me instantly lose
00:43:40.180 --> 00:43:43.180
So there's a lot of waiting here
00:44:03.360 --> 00:44:06.360
Get two bombs, the other will be used later
00:45:06.650 --> 00:45:09.650
Need to kill the guards to open the door
00:45:09.650 --> 00:45:13.650
But I can throw a bomb through the door if I'm right next to it
00:45:13.650 --> 00:45:16.650
Bombing the siege weapons ends the level
00:45:36.180 --> 00:45:39.180
Last stealth level
00:45:58.900 --> 00:46:01.900
Free the prisoners to move forward
00:46:38.980 --> 00:46:43.980
You're supposed to shoot the enemies down to not get detected and progress
00:46:43.980 --> 00:46:46.980
But I jump and skip it
00:47:57.530 --> 00:48:00.530
In this level you have to follow the guards
00:48:00.530 --> 00:48:03.530
Landing on the ground fails the level
00:48:17.350 --> 00:48:20.350
Charge up a triple jump for the skip
00:48:24.420 --> 00:48:27.420
Need to hit a checkpoint down here before I make it up
00:48:27.420 --> 00:48:32.420
This level has a required checkpoint order, otherwise everything breaks,
00:48:32.420 --> 00:48:35.420
and I can't complete it
00:50:34.980 --> 00:50:37.980
Buttons only work once I kill all enemies
00:51:10.300 --> 00:51:13.300
These mirrors take very long to turn for some reason
00:52:00.230 --> 00:52:03.230
The hardest OoB in the run
00:52:03.230 --> 00:52:06.230
In this OoB many walls are of different height
00:52:06.230 --> 00:52:09.230
So I have to do tricky jumps to get on top of them
00:52:18.430 --> 00:52:22.430
I can't continue OoB because the next wall is too high up
00:52:22.430 --> 00:52:25.430
So finish the level normally
00:53:24.320 --> 00:53:27.320
Avoid the black texture which slows us down
00:53:49.000 --> 00:53:52.000
After getting OoB, I'm not full health
00:53:52.000 --> 00:53:55.000
So I need to rely on a planned kill to give a full refill
00:53:55.000 --> 00:53:58.000
An enemy ran into an insta kill trap
00:54:58.610 --> 00:55:01.610
The boat here always exists lowered
00:56:00.210 --> 00:56:03.210
Thank you for watching!
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