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[TAS] DS Assassin's Creed: Altaïr's Chronicles by xy2_ in 55:57.72

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    This is a tool-assisted speedrun. For more information, see http://tasvideos.org/4508M.html. TAS originally published on 2021-08-24.

    Assassin's Creed: Altaïr's Chronicles is the first spin-off game in the Assassin's Creed franchise, and is a prequel to the first game. Altaïr is tasked with finding The Chalice, an artifact that is said to be able to unite all factions and end the Crusades.

    Unlike the main games in the franchise, Altaïr's Chronicles is not an open-world game but rather a hybrid action-platformer - some sections play similarly to games in the Prince of Persia series where the player must do careful platforming and deal with traps and hazards, while other sections are more like the main games and feature fighting, stealth, and assassinations.

    xy2_ (http://tasvideos.org/Xy2.html) abuses several out-of-bounds glitches to end levels extremely quickly, and wields the particularly mighty Wooden Crate to dispatch foes in record time. The author's commentary is included in all encodes of this movie.

    Transcript

    WEBVTT
    Kind: captions
    Language: en

    00:00:02.000 --> 00:00:05.000
    Hello and welcome to the Assassin's Creed: Altair's Chronicles TAS!

    00:00:05.000 --> 00:00:08.000
    I'm the author, xy2_, and I'll be doing some commentary

    00:00:08.000 --> 00:00:11.000
    Please enjoy the TAS :)

    00:00:26.660 --> 00:00:29.660
    I chose easy difficulty

    00:00:29.660 --> 00:00:32.660
    Harder difficulties change enemy health

    00:00:32.660 --> 00:00:38.660
    Combat isn't good, so less of it is better, as you'll see soon

    00:00:42.860 --> 00:00:45.860
    Our main movement is jumping

    00:00:45.860 --> 00:00:48.860
    When jumping onto a ledge, Altaïr will ledge grab

    00:00:48.860 --> 00:00:51.860
    This is slow, so I'll avoid it as much as I can

    00:00:51.860 --> 00:00:54.860
    Jumping is 40% faster than running, which tops at 20k units

    00:00:54.860 --> 00:00:57.860
    I get around 30k speed at the start of every jump,

    00:00:57.860 --> 00:01:00.860
    that slowly decreases down to 21k speed

    00:01:00.860 --> 00:01:03.860
    Beam jumps are the fastest at 40k speed

    00:01:03.860 --> 00:01:06.860
    A double jump gives a bit more speed

    00:01:06.860 --> 00:01:09.860
    The general strategy is to jump as often as possible,

    00:01:09.860 --> 00:01:12.860
    preferring many short jumps over long ones

    00:01:12.860 --> 00:01:15.860
    First minigame to finish this level

    00:01:37.050 --> 00:01:40.050
    I can skip cutscenes after a second, pressing B

    00:01:40.050 --> 00:01:43.050
    But some cutscenes are faster to mash through

    00:01:43.350 --> 00:01:45.350
    The first low jump, seen here

    00:01:45.350 --> 00:01:48.350
    Low jump is the other jump but not too useful right now

    00:01:48.350 --> 00:01:49.650
    More on that later

    00:01:56.050 --> 00:01:59.050
    Getting out of bounds is a common theme

    00:01:59.050 --> 00:02:02.050
    Every level depends, but many have exploitable OoB (Out of Bounds)

    00:02:02.050 --> 00:02:05.050
    Most often I'll move on top of the level walls

    00:02:06.900 --> 00:02:09.900
    Combat

    00:02:09.900 --> 00:02:12.900
    Enemies are pretty bad at fighting

    00:02:27.740 --> 00:02:30.740
    Often I'll use the level to my advantage,

    00:02:30.740 --> 00:02:33.740
    to make otherwise impossible jumps and save time

    00:02:33.740 --> 00:02:36.740
    Altaïr has a bit of momentum whenever jumping

    00:02:36.740 --> 00:02:39.740
    The next jump takes the general direction of the previous

    00:02:39.740 --> 00:02:42.740
    I can cancel this by walking for 1 frame

    00:02:43.460 --> 00:02:46.460
    This is the other minigame

    00:02:46.460 --> 00:02:49.460
    Altaïr's Chronicles only has two minigames

    00:02:49.460 --> 00:02:52.460
    Tap or drag the circles at the right time

    00:02:52.460 --> 00:02:55.460
    I fail some to make the next circles appear directly

    00:03:04.570 --> 00:03:07.570
    I also use momentum to my advantage

    00:03:07.570 --> 00:03:10.570
    Since movement is controlled by the D-pad,

    00:03:10.570 --> 00:03:13.570
    using momentum allows for more precise movement

    00:03:13.570 --> 00:03:16.570
    I can also direct a jump in midair with the D-pad

    00:03:18.270 --> 00:03:21.270
    Archer arrows cancel my jump in midair

    00:03:21.270 --> 00:03:24.270
    This is used to fall faster

    00:03:24.270 --> 00:03:27.270
    Enemy manipulation is an important part of the run

    00:03:27.270 --> 00:03:28.570
    More on that later

    00:03:50.450 --> 00:03:53.450
    The blue swirls appearing are checkpoints

    00:03:53.450 --> 00:03:56.450
    Usually, finishing a level is done by hitting them all

    00:04:28.530 --> 00:04:31.530
    I can avoid ledgegrabs by jumping in the opposite direction

    00:04:31.530 --> 00:04:34.530
    Even though the jump is slower,

    00:04:34.530 --> 00:04:37.530
    we save time by avoiding the grab

    00:06:03.520 --> 00:06:06.520
    Walk not to wake up this guy

    00:06:22.330 --> 00:06:25.330
    Red orbs refill Altaïr's health

    00:06:25.330 --> 00:06:28.330
    But the amount they refill is random

    00:06:28.330 --> 00:06:31.330
    Manipulate luck to get a full refill

    00:08:48.660 --> 00:08:51.660
    Fight this this guy against the wall, to minimize movement

    00:09:48.300 --> 00:09:51.300
    The grappling is the fastest movement in the game

    00:09:51.300 --> 00:09:54.300
    Use it whenever we can

    00:10:19.140 --> 00:10:22.140
    Coming up is another big trick

    00:10:22.140 --> 00:10:25.140
    After getting OoB in some levels,

    00:10:25.140 --> 00:10:28.140
    there is normally a floor around the level preventing a fall

    00:10:28.140 --> 00:10:31.140
    This floor doesn't exist inside of the level itself

    00:10:32.200 --> 00:10:35.200
    We just got OoB and hit this floor

    00:10:35.200 --> 00:10:38.200
    The next jump goes into the level, and jumps off

    00:10:38.200 --> 00:10:41.200
    Interestingly, there's no cap on Altaïr's vertical speed

    00:10:41.200 --> 00:10:44.200
    So right now I'm building up vertical speed infinitely

    00:10:44.200 --> 00:10:48.200
    The green arrow pointing to the checkpoint is going crazy,

    00:10:48.200 --> 00:10:52.200
    as I'm warping from the bottom to the top of the level over and over

    00:10:52.200 --> 00:10:55.200
    So what's my objective right now?

    00:10:55.200 --> 00:10:59.200
    I'm going in the direction opposite of the level

    00:10:59.200 --> 00:11:02.200
    Far out of bounds to the left is a cutscene trigger,

    00:11:02.200 --> 00:11:05.200
    that will end the level directly

    00:11:05.200 --> 00:11:08.200
    Hitting it however is quite precise,

    00:11:08.200 --> 00:11:11.200
    since I can't change direction or speed while in this jump

    00:11:18.080 --> 00:11:21.080
    And we finish the level

    00:13:35.660 --> 00:13:38.660
    This is the first level where we need to kill to progress

    00:13:38.660 --> 00:13:41.660
    However, the sword is slow and unwiedly

    00:13:41.660 --> 00:13:44.660
    But we have an unexpected weapon...

    00:13:53.150 --> 00:13:57.150
    The wooden box is the most powerful weapon in the game

    00:13:57.150 --> 00:14:02.150
    It will kill any enemy instantly and can crush multiple enemies at once

    00:14:02.150 --> 00:14:05.150
    However, it's very slow to move with

    00:14:05.150 --> 00:14:08.150
    It has another advantage: it can press buttons

    00:14:08.150 --> 00:14:11.150
    The alternative is pushing slow metal boxes around,

    00:14:11.150 --> 00:14:14.150
    allowing to skip a few puzzles

    00:14:14.150 --> 00:14:17.150
    This is why we go to great lengths to keep it around

    00:14:33.670 --> 00:14:37.670
    Hit the archer with the box to make him start chase us

    00:14:37.670 --> 00:14:40.670
    Two birds with one box...

    00:14:47.820 --> 00:14:52.820
    Having the wooden box here skips lengthy box pushing from the top floor

    00:15:03.470 --> 00:15:06.470
    After we're done with puzzles, wooden box has to go

    00:15:06.470 --> 00:15:09.470
    Manipulate enemies to kill themselves, opening the door

    00:15:36.310 --> 00:15:39.310
    Precise jump to skip the climb section

    00:19:12.320 --> 00:19:15.320
    Spikes have a very tall hitbox and instant kill

    00:19:15.320 --> 00:19:18.320
    So have to wait for the spikes here unfortunately

    00:19:41.600 --> 00:19:44.600
    We need to push four buttons with boxes for this part

    00:19:44.600 --> 00:19:48.600
    Metal boxes require Altaïr to fully stop before he can push

    00:19:48.600 --> 00:19:51.600
    And any enemy attack will interrupt the push

    00:19:51.600 --> 00:19:54.600
    So not getting attacked is critical here

    00:19:56.300 --> 00:19:59.300
    Start moving to manipulate enemy positions

    00:19:59.300 --> 00:20:02.300
    Enemies can run into each other, cancelling their run

    00:20:02.300 --> 00:20:06.300
    And enemies run directly towards Altaïr, pausing afterwards

    00:20:10.560 --> 00:20:14.560
    I have daggers equipped, which stun enemies for a bit when thrown,

    00:20:14.560 --> 00:20:17.560
    and I use them extensively to trap other enemies

    00:20:17.560 --> 00:20:20.560
    The other enemies will walk into the stunned one

    00:20:20.560 --> 00:20:25.560
    Even when they don't stun, daggers are valuable to reset enemy timers

    00:20:25.560 --> 00:20:28.560
    Since enemies go to Altair, I move in a certain way

    00:20:28.560 --> 00:20:31.560
    to keep them trapped by the central pillar

    00:20:35.830 --> 00:20:38.830
    Another dagger to trap an enemy coming from the right

    00:20:41.500 --> 00:20:44.500
    Move around again making use of the pillar

    00:20:44.500 --> 00:20:47.500
    Now I can make it to the last box

    00:20:49.270 --> 00:20:52.270
    The enemies surround me, but it's too late

    00:20:52.270 --> 00:20:56.270
    I can clip through an enemy while he pulls out his sword and escape

    00:21:08.600 --> 00:21:11.600
    The upcoming fight will be my first sword use

    00:21:11.600 --> 00:21:14.600
    Pulling out the sword gives a tutorial

    00:21:14.600 --> 00:21:17.600
    But because I didn't use it until now, I get this error instead

    00:21:54.190 --> 00:21:57.190
    We get the best weapon in the game, the bomb

    00:21:57.190 --> 00:22:00.190
    It won't see use until later when we kill enemies

    00:22:00.190 --> 00:22:03.190
    But it's way better than the sword

    00:22:18.830 --> 00:22:21.830
    I grab a ledge right as I trigger the cutscene

    00:22:21.830 --> 00:22:24.830
    The ledge grab carries over after for some reason

    00:22:26.870 --> 00:22:29.870
    This corner spot is barely in grapping range

    00:22:29.870 --> 00:22:32.870
    The game runs during cutscenes, so Altaïr ends up to the right

    00:23:19.070 --> 00:23:22.070
    This OoB saves a lot of time

    00:23:22.070 --> 00:23:25.070
    To make it down without taking fall damage, I use a cutscene

    00:23:25.070 --> 00:23:29.070
    Cutscenes stop Altaïr's movement and put him on the closest ground

    00:23:29.070 --> 00:23:32.070
    I can make it to the lower level without taking damage

    00:23:41.640 --> 00:23:44.640
    Bombs are incredibly effective

    00:23:44.640 --> 00:23:47.640
    They do large damage in an area, and can be thrown quickly

    00:23:47.640 --> 00:23:51.640
    Altaïr can also lay they down, where they explode after some time

    00:23:51.640 --> 00:23:55.640
    But the animation is much slower, and it takes too long to explode

    00:24:27.250 --> 00:24:30.250
    Bombs explode when they hit ground or a wall

    00:24:31.580 --> 00:24:34.580
    If I can, I'll prefer exploding them against walls

    00:24:54.010 --> 00:24:57.010
    This guy has to be fought sword only, though

    00:26:16.130 --> 00:26:19.130
    Survive this fall with a level change

    00:26:19.130 --> 00:26:24.130
    This level is multi part, and the transitions put Altaïr on the ground

    00:29:07.420 --> 00:29:10.420
    Small OoB saves a bit of time

    00:29:23.430 --> 00:29:26.430
    If you're at the edge of the grapping range and grab,

    00:29:26.430 --> 00:29:29.430
    Altaïr gets snapped to the right

    00:29:29.430 --> 00:29:32.430
    Use the vase for this last OoB

    00:29:55.920 --> 00:29:58.920
    I just unlocked the triple jump

    00:29:58.920 --> 00:30:01.920
    For some reason, there's a small delay after a triple jump

    00:30:01.920 --> 00:30:04.920
    But it's faster and can go higher than a double jump

    00:31:29.560 --> 00:31:32.560
    Another OoB, but unlike the usual,

    00:31:32.560 --> 00:31:35.560
    we'll go in and out of bounds for speed boosts

    00:31:35.560 --> 00:31:38.560
    Since grappling is faster than regular movement,

    00:31:38.560 --> 00:31:41.560
    we want to move back in for that

    00:31:41.660 --> 00:31:45.660
    Our height will fling us right back out of bounds, like a pendulum

    00:31:53.920 --> 00:31:56.920
    Fall manually, as jumping is too high a fall

    00:32:29.850 --> 00:32:32.850
    A lot of this level is cycle based,

    00:32:32.850 --> 00:32:35.850
    so making it in time is crucial

    00:32:40.480 --> 00:32:43.480
    Supposed to kick the boxes off to lower the platform

    00:32:43.480 --> 00:32:46.480
    But I can just triple jump to the elevated platform

    00:33:05.320 --> 00:33:08.320
    Grappling is fast

    00:33:46.890 --> 00:33:51.890
    Enemies I've been killing throughout the game drop these blue orbs

    00:33:51.890 --> 00:33:54.890
    These can be used to upgrade health or Altaïr's sword

    00:33:54.890 --> 00:33:58.890
    The health upgrade is also a one-time use full health refill

    00:33:58.890 --> 00:34:02.890
    I chose to use it here to skip going down, taking fall damage

    00:34:02.890 --> 00:34:05.890
    I couldn't delay getting the upgrade much longer,

    00:34:05.890 --> 00:34:08.890
    as later levels require it for some skips

    00:34:08.890 --> 00:34:11.890
    Altaïr now has six health bars

    00:34:41.150 --> 00:34:44.150
    I now sometimes do a low jump to start a jump combo,

    00:34:44.150 --> 00:34:47.150
    where Altaïr jumps with both his knees forward

    00:34:47.150 --> 00:34:50.150
    This low jump can be done by starting to walk and jumping

    00:34:50.150 --> 00:34:55.150
    It's normally very slow, but if I start walking as I land, the low jump can be done fast

    00:34:55.150 --> 00:34:58.150
    Low jumps are very useful as they reset the jump combo,

    00:34:58.150 --> 00:35:01.150
    allowing us to control where we triple jump

    00:35:01.150 --> 00:35:04.150
    They're also good on their own with great speed

    00:35:04.150 --> 00:35:07.150
    Unlike normal jumps that decrease to 21k speed,

    00:35:07.980 --> 00:35:10.980
    they decrease to 24k, so they're a bit faster when falling

    00:35:10.980 --> 00:35:13.980
    You also take less damage, since the jump is low

    00:35:58.980 --> 00:36:01.980
    This jump skips the entire fight section,

    00:36:02.150 --> 00:36:05.150
    and this tree helps out for this one

    00:37:17.500 --> 00:37:20.500
    Some very tricky jumps to get to the archer platform

    00:37:23.020 --> 00:37:26.020
    We can make it out here with a triple jump

    00:38:34.560 --> 00:38:37.560
    This game doesn't have great boss variety

    00:38:59.370 --> 00:39:02.370
    I'm very low on health

    00:39:02.370 --> 00:39:05.370
    But I can make the fall with a cutscene

    00:39:13.340 --> 00:39:18.340
    What happens when Altaïr uses daggers on a moving platform?

    00:39:23.870 --> 00:39:26.870
    ... I don't know

    00:40:15.770 --> 00:40:18.770
    Start walking to reduce lag

    00:40:18.770 --> 00:40:21.770
    It gets the camera off the burning ships

    00:40:47.010 --> 00:40:50.010
    Triple jump to skip the start

    00:40:55.290 --> 00:40:58.290
    Cancel fall damage by getting knocked back by an enemy

    00:40:58.290 --> 00:41:01.290
    This is only possible if the enemy has his sword out

    00:41:03.590 --> 00:41:06.590
    Another fall damage cancel by ledge grabbing

    00:41:06.810 --> 00:41:09.810
    And another with a cutscene

    00:41:20.680 --> 00:41:23.680
    I take less fall damage by hitting this edge first

    00:41:37.120 --> 00:41:40.120
    Need to hit this lever to lower a box

    00:41:40.120 --> 00:41:43.120
    But I'll just jump instead

    00:41:56.060 --> 00:41:59.060
    This is one of the bosses that can be bombed,

    00:41:59.060 --> 00:42:02.060
    which we use to our advantage

    00:42:23.220 --> 00:42:28.220
    In this first section, you're supposed to defeat enemies to advance

    00:42:29.420 --> 00:42:32.420
    But a simple jump skips all that

    00:42:41.910 --> 00:42:43.910
    Knockback is fast

    00:43:04.040 --> 00:43:07.040
    Another jump skips the rest of this section

    00:43:34.180 --> 00:43:37.180
    First stealth level

    00:43:37.180 --> 00:43:40.180
    Getting spotted makes me instantly lose

    00:43:40.180 --> 00:43:43.180
    So there's a lot of waiting here

    00:44:03.360 --> 00:44:06.360
    Get two bombs, the other will be used later

    00:45:06.650 --> 00:45:09.650
    Need to kill the guards to open the door

    00:45:09.650 --> 00:45:13.650
    But I can throw a bomb through the door if I'm right next to it

    00:45:13.650 --> 00:45:16.650
    Bombing the siege weapons ends the level

    00:45:36.180 --> 00:45:39.180
    Last stealth level

    00:45:58.900 --> 00:46:01.900
    Free the prisoners to move forward

    00:46:38.980 --> 00:46:43.980
    You're supposed to shoot the enemies down to not get detected and progress

    00:46:43.980 --> 00:46:46.980
    But I jump and skip it

    00:47:57.530 --> 00:48:00.530
    In this level you have to follow the guards

    00:48:00.530 --> 00:48:03.530
    Landing on the ground fails the level

    00:48:17.350 --> 00:48:20.350
    Charge up a triple jump for the skip

    00:48:24.420 --> 00:48:27.420
    Need to hit a checkpoint down here before I make it up

    00:48:27.420 --> 00:48:32.420
    This level has a required checkpoint order, otherwise everything breaks,

    00:48:32.420 --> 00:48:35.420
    and I can't complete it

    00:50:34.980 --> 00:50:37.980
    Buttons only work once I kill all enemies

    00:51:10.300 --> 00:51:13.300
    These mirrors take very long to turn for some reason

    00:52:00.230 --> 00:52:03.230
    The hardest OoB in the run

    00:52:03.230 --> 00:52:06.230
    In this OoB many walls are of different height

    00:52:06.230 --> 00:52:09.230
    So I have to do tricky jumps to get on top of them

    00:52:18.430 --> 00:52:22.430
    I can't continue OoB because the next wall is too high up

    00:52:22.430 --> 00:52:25.430
    So finish the level normally

    00:53:24.320 --> 00:53:27.320
    Avoid the black texture which slows us down

    00:53:49.000 --> 00:53:52.000
    After getting OoB, I'm not full health

    00:53:52.000 --> 00:53:55.000
    So I need to rely on a planned kill to give a full refill

    00:53:55.000 --> 00:53:58.000
    An enemy ran into an insta kill trap

    00:54:58.610 --> 00:55:01.610
    The boat here always exists lowered

    00:56:00.210 --> 00:56:03.210
    Thank you for watching!

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